For Educators

The SIIA and its member companies support the efforts of today's educators to equip their students and classrooms with the digital learning tools needed for success in the 21st century. As the voice of the ed tech industry, we provide resources to help you navigate this dynamic field and more effectively implement the vast array of educational content, services, and software this industry has to offer.

Guidelines for Conducting and Reporting EdTech Impact Research in U.S. K-12 Schools

Given the accelerated development of cloud-based technology and the important policy changes brought about by the Every Student Succeeds Act (ESSA), ETIN commissioned Empirical Education Inc. to provide guidelines for research. The guidelines will help developers and publishers ride this wave of change from NCLB’s sluggish concept of “scientifically-based” to ESSA’s dynamic view of “evidence” for continuous improvement. (2017, Download)

Software and Technology Guidance

The resources below are intended to help educators and technology administrators to successfully plan and implement technology in the classroom. They will help you find the best software for your needs, build the necessary infrastructure, and support educators in incorporating technology in the classroom.

This guide explains the RFP process from the perspectives of educational agencies and vendors with the goal of clarifying key challenges and improving the process for all. With these tips, educators will be more likely to obtain the solutions they need at competitive prices.

The Toolkit and abbreviated checklist outline the key steps K-12 educational institutions can take to effectively implement educational software. It highlights the important steps needed to deploy new technologies, and includes tools to enable a continuous improvement process.

Each year, the SIIA accepts nominations for the best products and companies in the ed tech industry. Celebrating achievement and vision, these awards represent the only peer-reviewed honors in the industry. There are also opportunities for educators and leaders to judge the products.

Educational Games and Simulations

SIIA's Best Practices for Using Games and Simulations in the Classroom provides practical hands-on tips and insights for successfully integrating games into classroom practice in grades 5-12 from those schools and companies that have pioneered this space. Educators can also join the Game-Based Learning Community on for further peer support on how to integrate games into the learning process to provide higher engagement and achievement for students.

Education Policy

SIIA has long worked with educators and public officials to advocate for policies that support education technology and digital learning. Review SIIA's education advocacy initiatives.

Questions? Contact Sarah Kloek for more information.